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HOMETHE CRAFTCamera Grammar
THE CRAFT · REFERENCE

Camera Grammar

Twenty-four shot types in five families — angle, distance, movement, focus, composition — with what each reads as and why naming the shot beats describing the feeling.

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CHECKED25 AUG 26

Twenty-four shot types, grouped by what they actually control. This vocabulary predates AI by a century — which is exactly why it still works when a model release breaks everything else.

◈ WHY THIS IS WORTH LEARNING

A generative model has seen millions of films. It knows what "low angle" means far better than it knows what "make it look powerful" means.

Naming the shot is not jargon. It is the difference between describing a feeling and specifying a camera position.

Angle — where the camera sits

The single most reliable lever, because it maps to how humans already read physical height and dominance.

Low angle — camera below eye line, looking uppower
High angle — camera above, looking downvulnerability
Dutch angle — horizon deliberately tiltedunease
Overhead — directly above, subject small in framepowerless

Overhead and high angle are not the same note. High angle diminishes a person; overhead removes them from the situation entirely — they become one element in a pattern.

Distance — how much is in frame

Extreme close-up — eyes, hands, a detailintensity
Close-up — face fills the frameintimacy · emotion
Over the shoulder — one figure framed past anotherconflict
Wide shot — subject small in a large spaceisolation

Close-up carries a range rather than one meaning — intimacy when the subject is open, intensity when they are not. The distance sets the access; the performance decides what you do with it.

Movement — what the camera does during the take

Slow push-in — camera approaches over the shottension
Slow pull-out — camera withdraws, space opensloneliness
Tracking shot — camera travels with the subjectmomentum
Dolly zoom — dolly one way, zoom the othershock
Locked shot — camera does not move at allcontrol
Handheld — visible human operatorurgency
Shaky camera — deliberate instabilitychaos
Long take — no cut, extended durationtension

Push-in and long take both produce tension by different means. One approaches; the other refuses to release. Knowing which you want is the difference between a shot that builds and one that merely lasts.

Handheld and shaky are also not synonyms. Handheld implies a person holding the camera — urgent, present, human. Shaky implies loss of control. Prompting for one and getting the other is a common and fixable failure.

Focus — what is sharp, and when

Rack focus — focus shifts between planes mid-shotreveal
POV shot — the camera is the character’s eyesimmersion
Foreground reveal — obstruction clears to disclose the subjectcuriosity

These three control when the audience learns something, which is why they are the hardest to specify and the most valuable when they land.

Composition — where the subject sits

Centre frame — subject dead centre, symmetricalcontrol
Negative space — large empty area beside the subjectanticipation
Frame within a frame — doorway, window, mirror edgetrapped
Reflection — subject seen in a reflective surfaceduality
Silhouette — subject dark against a bright fieldmystery
◈ A DISTINCTION WORTH KEEPING

Centre frame and locked shot both read as "control" — and they are not the same thing.

Locked is camera behaviour: nothing moves. Centre frame is composition: the subject owns the middle. Combine them and the control reads as absolute. Use one against the other — a locked camera on an off-centre subject — and you get something considerably more unsettled.

Using this in a prompt

  • Name the shot, not the feeling. "Low angle" outperforms "make him look powerful" because it specifies a camera position rather than an outcome.
  • One angle, one distance, one movement. Stacking five terms produces an average of five shots.
  • Movement needs duration. "Slow push-in" is meaningless in a two-second generation.
  • Composition survives model changes better than movement does. If a generation keeps failing, drop to composition and angle — those are the most reliably understood.

The full prompt structure is on anatomy of an AI video prompt, and current model capability is on the models page.

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