ByteDance's eight-part template — format first, action third, and exclusions last in one Avoid clause.
- Eight parts: Format → Subject → Action → Environment → Camera → Look → Timing → Audio & Constraints.
- Format first, action third. Not the motion-first bracket format most guides teach.
- Bind references with
@Image1,@Image2to specific beats. - Shot size before style language. One camera move per shot.
- Roughly 6–8 seconds per beat.
- Exclusions go last, in one short
Avoid [...]clause, after a positivePreserve [...].
This sheet quotes the vendor's own published prompting guidance.
The formula
Template:
[Duration, aspect ratio, shot structure]. Use [@reference] as the consistent [character/product/location]. In [environment and time], the subject [precise action]. Camera: [shot size + movement + lens/focus]. Visual direction: [lighting + palette + texture + realism]. Timing: [beat 1] → [beat 2] → [beat 3] → [resolution]. Audio: [dialogue/ambience/SFX/music]. Preserve [identity, wardrobe, logo, object geometry]. Avoid [unwanted cuts, camera behavior, artifacts, extra objects, text].
Worked example:
8 seconds, 16:9, single continuous take. Use @Image1 as the consistent ceramicist. In a north-facing studio at dusk, she centres a ball of clay and draws it upward. Camera: medium shot, slow push-in, 50mm, focus held on her hands. Visual direction: window light only, muted earth palette, visible clay texture, photoreal. Timing: hands settle → wheel accelerates → form rises → she exhales. Audio: wheel hum, ambient room tone, no music. Preserve identity, apron, wheel geometry. Avoid cuts, camera shake, on-screen text.
Breakdown — what each part does
Format
Duration, aspect ratio, shot structure. First, not last — it frames everything after it.
Subject
Identity, wardrobe, product or hero object. Bind to a reference here if you have one.
Action
Visible movement with a clear start and finish. Third in the order, despite what most guides teach.
Environment
Location, time, weather, practical detail.
Camera
Shot size first, then movement, then lens and focus behaviour. One move only.
Look
Lighting, palette, texture, realism level.
Timing
Beat by beat, with arrows. Roughly 6–8 seconds per beat.
Audio & Constraints
Dialogue, ambience, SFX — then Preserve [...], then a short Avoid [...].
Does it take a negative prompt?
negative_prompt field — exclusions live inside the prompt.NOBecause they share the prompt, exclusions compete with your positive direction for attention. ByteDance's template handles this with placement: a positive Preserve [...] clause, then a short concrete Avoid [...] clause grouped at the end. Say what must survive before what must not happen, and keep both in one place.
What not to do
Many guides, including earlier versions of this site, teach a [MOTION]-first bracket structure. It was tested and it works — but it is not what ByteDance publishes. Use brackets as a checklist so you do not forget motion, identity, camera or duration, then order the finished prompt the way the template above does.
The checklist
Before you send it:
@Image1 style tags?□Preserve [...] before Avoid [...]?□Dreamina (ByteDance), Seedance 2.5 prompt guide, dreamina.capcut.com. Checked 25 Aug 2026.
Model versions and vendor documentation both move. Re-read the source before relying on a specific number. Errors are logged at corrections.
Every other sheet in this set: all model cheat sheets.