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HOMEROOMSArcade
ROOMS · WALK THROUGH IT

THE ARCADE

Five playable exhibits: drive the synthetic city, contain the copies, keep the human lineage alive, and test whether…

Why a museum has an arcade

Because reading about detection produces the feeling of competence without the competence. Every one of these was built to create a specific experience the prose cannot: being confidently wrong in the Gauntlet, noticing too late in the Sprawl, watching quality decay across generations in and losing to arithmetic in the Preserve.

If you only play one, play the Gauntlet — it takes five minutes and it will tell you something uncomfortable about your own eye. Then read how to spot AI writing and how to spot fake images, video and voices, which explain what you just experienced.

◈ A NOTE ON DIFFICULTY

The Gauntlet is meant to be hard, and most people score worse than they expect. That is the design, not a failure of it — a test you pass easily teaches you nothing, and the honest finding across this whole site is that human detection is far less reliable than people assume. Losing here is cheaper than losing to a cloned voice on the phone.